Wolfenstein 3 · in production · announced November 12, 2026
Wolfenstein 3 Guide

Fergus or Wyatt, decided

Guide · New Order 2014 · Checked 2026-11-14

Quick answer

Save Fergus. His timeline gives permanent maximum health upgrades; Wyatt's gives temporary armour. Neither blocks the story, only about a dozen optional rooms.

Ten minutes into The New Order, a surgeon gives you a choice: save Fergus or save Wyatt. It is the single most consequential decision in the game, it cannot be undone without a new playthrough, and it changes what you can upgrade for the next twelve hours.

Wolfenstein: The Old Blood (2015) official Steam screenshot
Wolfenstein: The Old Blood (2015) - official Steam screenshot

What the choice actually changes

Three things: a story branch, a traversal ability, and an upgrade track. The story branch is cosmetic. The other two are not.

Save FergusSave Wyatt
Story timelineFergus survives, Wyatt is lobotomisedWyatt survives, Fergus is lobotomised
Traversal abilityHotwiringLockpicking
Upgrade trackMaximum health, permanentlyTemporary armour
Perk accessHealth upgrades stack for the whole gameArmour is consumable, not permanent

Why health beats armour

Fergus's timeline lets you raise your maximum health by ten points per upgrade, permanently, for the rest of the run. Wyatt's gives you armour that expires.

Health that persists is worth more than armour that does not. It affects every fight, it survives every chapter transition, and it stacks with the Vampire perk that turns takedowns into healing. Armour refreshes between levels and gets chewed through in a firefight.

If you want the easier game, save Fergus. If you want to see the other half of the writing, save Wyatt on a second run.

What hotwiring and lockpicking open

Both let you reach optional areas, and neither blocks the main path. Panels and doors differ: hotwiring uses a wire-matching minigame with the thumbsticks, lockpicking uses a pick-and-tension minigame.

ObstacleFergus timelineWyatt timeline
Hotwire panelsYesNo
Locked doorsNoYes
Optional rooms behind bothSomeSome
Main story path blockedNeverNever

You will not be locked out of a chapter or an ending by either choice. You will be locked out of about a dozen optional rooms, and some of those rooms contain collectibles.

What this means for 100%

Collectible progress and chapter select both work regardless of which timeline you are on. If you saved Wyatt and a Fergus-only hotwire room holds a collectible you want, you can replay that chapter on a save from the other branch.

Achievements are not mutually exclusive either. Both outcomes award their own achievement, so a single playthrough gives you one of the two and a second run gives you the other.

Which one to pick on a first run

Save Fergus. Permanent health is the more useful attribute in a game built around absorbing damage, and the health upgrades keep paying off in the late chapters when enemy density climbs.

Pick Wyatt if you have already finished the game once and want the other timeline, or if you specifically want the lockpicking minigames. Both branches are written to the same standard, so you are not losing content either way, only access.

Can you change your mind

No. There is no in-menu switch and no post-game option. Chapter select lets you replay the prologue and make the other choice, but that starts the timeline over from that point rather than merging it with your progress.

Perk counters live on your profile rather than the save, so a second run keeps everything you unlocked on the first. That makes a Wyatt playthrough on a completed profile considerably less painful than the first one.

The perk guide lists which perks are gated behind progress rather than this choice, and the characters page covers who Fergus is in the wider series.