Wolfenstein 3 · in production · announced November 12, 2026
Wolfenstein 3 Guide

Six categories, seven achievements

Guide · New Order 2014 · Checked 2026-11-14

Quick answer

Six categories, seven achievements. Pickups save instantly, progress survives a new game, and chapter select names the exact item you are missing.

The New Order has six collectible categories and seven achievements tied to completing them. Nothing is missable in the way that forces a restart, and the game is unusually forgiving about how you track it.

Wolfenstein: The Old Blood (2015) official Steam screenshot
Wolfenstein: The Old Blood (2015) - official Steam screenshot

The six categories

CategoryWhat it isAchievement tied to it
Gold itemsValuable objects hidden across chaptersAll that Glitters, Heart of Gold
Enigma codes72 red booklets, four puzzlesSecrets Revealed (four parts)
LettersWritten documents with story backgroundThe Lives of Others
Concept artUnlockable art pagesPart of the Secrets Revealed set
Character biosProfiles unlocked by meeting peoplePart of the Secrets Revealed set
UpgradesHealth or armour capacity increasesNot achievement-gated

The seven achievements are All that Glitters, Heart of Gold, The Lives of Others, and Secrets Revealed I through IV.

The rules that make this easy

Three mechanics do most of the work for you, and knowing them turns a stressful hunt into a checklist.

Pickups save instantly. You do not need to reach a checkpoint. Grabbing a collectible and then dying still counts.

Progress survives a new game. Start a fresh campaign and your collectible count carries over. You cannot lose ground by replaying.

Chapter select tracks per level. Open it and you see exactly how many items you have per chapter, with individual names, so you know which specific thing you are missing rather than which category.

Where to hunt first

Stealth-killing a commander marks nearby collectibles on your map with a question mark. That is the single highest-value habit in the game, and it is why the stealth tree matters more than it looks.

ActionEffect on collecting
Stealth kill a commanderMarks nearby collectibles on the map
Unlock Scout IIPuts commanders on the map before you find them
Unlock Eagle Eye (Old Blood)Marks collectibles in the world directly

Some collectibles sit in areas with no commander, and a few are rewards for small side tasks rather than lying on a shelf. Those are the ones chapter select will show as missing while your map shows nothing.

Chapter counts for enigma fragments

Fragments are the most numerous category, so they are the best progress indicator. Chapters 5, 7, 9 and 15 have none at all.

ChapterFragmentsChapterFragments
1790
21108
37115
46128
50136
68145
70150
88163

Total: 72.

Does the timeline branch matter

No. Collectibles are placed identically on both the Fergus and Wyatt timelines, and chapter select works from either. If you are hunting a specific item and cannot remember which branch your save is on, it does not change the answer.

What does change is access. A handful of optional rooms sit behind hotwire panels or locked doors, and which one you can open depends on the prologue choice. The Fergus or Wyatt page covers which is which.

The order to do it in

  1. Play the campaign normally and let the natural counters fill.
  2. Get Scout II early, ideally in the prologue.
  3. After the credits, open chapter select and note which chapters are short.
  4. Replay only those chapters. Item names in the menu tell you exactly what is missing.
  5. Solve the four enigma codes last, once all 72 fragments are in.

The enigma code page has the four solutions, and the perk guide covers the stealth perks that make hunting faster.