Wolfenstein 3 · in production · announced November 12, 2026
Wolfenstein 3 Guide

The 72 fragments and the 4 codes

Perks · New Order 2014 · Checked 2026-11-14

Quick answer

Four codes, 72 fragments, eighteen per secret. Enter the two rows of digits in the Extras menu. They unlock 999, Walk in the Park, Hardcore and Ironman.

There are 72 enigma code fragments in The New Order, eighteen per secret, and four secrets to crack. Each one unlocks a bonus mode that changes how the game plays. This page has the puzzle logic, the chapter counts, and the four solved codes.

Wolfenstein II: The New Colossus (2017) official Steam screenshot
Wolfenstein II: The New Colossus (2017) - official Steam screenshot

Where the 72 fragments are

Fragments are red booklets marked "GEHEIM - Enigma Codes" with a black Wolfenstein logo. Most sit in the open. Some are behind hidden routes, and a few only appear if you interact with the right object.

ChapterFragmentsChapter name
17Deathshead's Compound
21Asylum
37A New World
46Eisenwald Prison
50A New Home
68London Nautica
70A Mystery
88Camp Belica
90New Tactics
108Berlin Catacombs
115U-Boat
128Gibraltar Bridge
136Lunar Base
145Return to London Nautica
150Under Attack
163Return to Deathshead's Compound

Each fragment is labelled row and column, like "3:2". Multiply the row by the column. If the result is above 9, add its digits together until you get one digit. That number is the cell's value.

The four solved codes

Enter these in the Extras menu on the title screen. Two rows of nine digits each.

Code 1 - 999 Mode

Row 1: 08,07,06,05,04,03,02,01,09 Row 2: 01,02,03,04,05,06,07,08,09

Gives 999% more action, 999 starting health, unlimited ammo, and plays on UBER.

Code 2 - Walk in the Park

Row 1: 07,05,03,01,08,06,04,02,09 Row 2: 02,04,06,08,01,03,05,07,09

Removes every HUD element except interaction prompts. You play on I Am Death Incarnate with no interface.

Code 3 - Hardcore

Row 1: 06,03,09,06,03,09,06,03,09 Row 2: 03,06,09,03,06,09,03,06,09

Removes all health packs and armour pickups from the game. Plays on UBER.

Code 4 - Ironman

Row 1: 05,01,06,02,07,03,08,04,09 Row 2: 04,08,03,07,02,06,01,05,09

One life. Die and the run is over. Plays on UBER.

What these modes do to your perks

Nothing good. Extra modes disable perk progression and collectible tracking entirely, so a 999 run is for fun and for the mode-specific achievements, not for filling your perk board.

If you are chasing 100%, finish the campaign first, then replay with codes.

Checking a code before you commit

The Extras screen shows both rows as you fill them. A wrong digit leaves the row unfinished rather than failing silently, and you can back out without losing the fragments you have already found.

Fragments themselves are saved the moment you pick them up, not at the next checkpoint, so a death after grabbing one does not cost you the pickup.

The two easy mistakes

The first is hunting fragments before you have Scout II. That perk puts commanders on your map, and stealth-killing a commander marks nearby collectibles with a question mark. Get it in the prologue and the rest of the game becomes a checklist.

The second is assuming the puzzle needs lateral thinking. It does not. It is multiplication and digit summing, and the four answers above are the four answers.

The perk guide covers Scout II and the rest of the stealth tree, and the collectibles page covers where fragments sit relative to everything else worth picking up.