Wolfenstein 3 · in production · announced November 12, 2026
Wolfenstein 3 Guide

Perks across three games

Guide · all three games · Checked 2026-11-14

Quick answer

The New Order uses four trees; The Old Blood drops to health and armour; The New Colossus uses three trees tied to contraptions. Start stealth, Eagle Eye, then tactical.

The New Colossus reworks perks into three trees, ties them to contraptions, and adds a hub section between missions where you can pick up permanent upgrades. It is the most systems-heavy game in the MachineGames run.

Wolfenstein II: The New Colossus (2017) official Steam screenshot
Wolfenstein II: The New Colossus (2017) - official Steam screenshot

The three trees

TreeThemeWhat it rewards
StealthSilent movement and takedownsNot being seen, killing quietly
MayhemSustained aggressionKills without dying, heavy weapon use
TacticalContraptions and toolsGrenades, the laserkraftwerk, environmental kills

Each tree feeds into the contraption system. Contraptions are the game's upgrade items, and the tactical tree specifically complements them.

What changed from The New Order

If you played the 2014 game, three things are different and all three matter.

Old Blood and New Colossus do not use the same tree layout. The Old Blood drops the four-tree structure almost entirely, keeping only health and armour upgrade categories.

The hub is where upgrades happen. Between missions on the U-Boat, you spend what you have earned. Miss the hub and you miss the upgrades.

Perks are tied to contraptions. The tactical tree is not a list of isolated bonuses; it unlocks and improves the tools you carry.

The Old Blood, for comparison

The 2015 prequel is much simpler. No four trees, just health and armour categories, and its perks are all counters you fill by playing.

Old Blood perkRequirementEffect
Eagle Eye20 stealth commander killsMarks collectibles in the world
Reload mashKill with the last bullet of a magazine 20 timesFaster reload by mashing
Quick turn50 kills from behind cover180 turn with auto-aim at nearest enemy
Schockhammer clip50 Schockhammer killsClip size up by 6
Bombenschuss clip50 Bombenschuss killsClip size up by 5
Ammunition upgrade100 dual-wield kills20% more ammo per pickup
Grenade beltKill 3 enemies with one grenadeCarries 2 more grenades

Eagle Eye is the standout. It puts collectible markers in the world, which makes the Old Blood's collectible hunt trivial compared to The New Order's.

Where to start in each game

GameStart withWhy
The New OrderStealth treeVampire and Scout II change the whole game
The Old BloodEagle EyeCollectibles become visible, everything else follows
The New ColossusTactical treeFeeds contraptions, which feed everything else

The rule that holds across all three

Perk counters live on your profile, not your save, so reloading an earlier chapter never costs you progress. The one exception is extra modes: enigma code modes and combat challenges disable perk progression entirely.

That means the fastest way to finish a perk board is to find a spot with a reliable enemy cluster, farm the counter, and reload. Nothing is lost.

The perk guide has the full New Order tree with requirements, and the enigma code page covers the modes that block perk progress.